![]() ![]() Equipment upgrades include a fuel scoop, which allows raw fuel to be skimmed from the surface of stars, described by the manual as 'a dangerous and difficult activity', but in practice a fairly simple process far easier than manually docking at a space station-and collecting free-floating cargo canisters and escape capsules liberated after the destruction of other ships. Sublight fuel capacity is apparently infinite.įuel can be replenished after docking with a space station, which requires matching the ship's rotation to that of the station before entering the docking bay - a task that can be avoided by purchasing a docking computer. Travel between stars is accomplished by hyperspace jumps, and is constrained to those within range of the limited fuel capacity (a maximum of 7 light years) of the ship's hyperdrive. Stars are always separated by interstellar distances effectively untraversable using the ship's sublight engines. In the game universe, stars have single planets, each with a space station in its orbit. The money generated by these enterprises allows the player to upgrade their ship with enhancements such as better weapons, increased cargo capacity, an automated docking system, an extra energy bank and more. These include piracy, trade, military missions, bounty hunting and asteroid mining. Credits can be accumulated through a number of means. Most of the ships that the player encounters are similarly named after snakes or other reptiles. ![]() The player starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III. The player initially controls the character 'Commander Jameson', though the name can be changed each time the game is saved. Subsequently, Frontier Developments has claimed the game to be a 'Game by Frontier', to be part of its own back catalogue and all the rights to the game to have been owned by David Braben. Non-Acorn versions were each first published by Firebird and Imagineer. ![]() A third sequel, Elite: Dangerous, began crowdfunding in 2012 and was launched on 16 December 2014, following a period of semi-open testing.Įlite proved hugely influential, serving as a model for other games including Wing Commander: Privateer, Grand Theft Auto, EVE Online, Freelancer, the X series and No Man's Sky. The game was followed by the sequels Frontier: Elite II in 1993, and Frontier: First Encounters in 1995, which introduced Newtonian physics, realistic star systems and seamless freeform planetary landings. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of 'Elite'.Įlite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. Įlite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Īidan Bell, Johann Strauss, David Whittaker. We are working on the others.ĭavid Braben, Ian Bell, Robert Holdstock. This game can be played also in a version for NES. If you think that the game in your browser does not behave as it should, try to choose another online emulator from this table. For fullscreen press 'Right Alt' + 'Enter'. Game is controlled by the same keys that are used to playing under MS DOS.
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